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Arma 3 zeus mods
Arma 3 zeus mods






arma 3 zeus mods

  • Windows server executable arma3server.exe.
  • Main game executable (Windows only) arma3.exe.
  • you can run arbitrary number of headless clients on the same machine.
  • your client will be automatically connected to a free headless client slot.
  • arma 3 zeus mods

    Linux: arma3server -client -connect= -password=yourpass Windows: arma3.exe -client -connect= -password=yourpass to run Arma 3 Headless Client use one of these commands: Windows: arma3server.exe -client -connect= -password=yourpass.Windows: arma3.exe -server -config=server.cfg to run Arma 3 Dedicated Server use one of these commands: Windows: arma3server.exe -config=server.cfg.Here's what it should look like in description.ext:Ĭlass cfgFunctions First define a function to be used to run the headless client script file.If you intend to share your mission this method is more desirable as it means players do not need a Headless Client to play it.Add the following to the beginning of init.sqf: if (! hasInterface & ! isServer) thenĮxecute the script via a mission parameter.This method will make your mission spawn the AI only if a Headless Client is present.To execute it on the Headless Client you have the two following options. Create a script that will spawn AI (in the examples below we will use "init_HC.sqf").Each Headless Client unit will add one Headless Client slot - missions may contain multiple Headless Client units.

    arma 3 zeus mods

    The name can also be used to identify Headless Clients in scripts (by checking it against player). Don't forget to set NAME property, it is necessary for the Headless Client to work correctly.Then you can insert a Headless Client unit: SIDE: Game Logic, CLASS: Virtual Entities, UNIT: Headless Client, CONTROL: Playable, NAME: somename.Add a Headless Client entity to the mission:.Headless Clients trigger initPlayerServer.sqf.Headless Clients execute init.sqf and initPlayerLocal.sqf.Using isPlayer with a Headless Client Entity returns true if a Headless Client is connected to the corresponding slot.The player command returns the Headless Client Entity on the Headless Client's machine.The Array returned by the allPlayers command also contains Headless Clients.Headless Clients are rather similar to players: in scripts the headless clients may be identified by its name, multiple headless clients are supported.edit init.sqf to execute an extracted AI on headless client.Missions need to be changed a little to support headless clients:.








    Arma 3 zeus mods