

So if a character is a soldier as an example, he may receive one of a dozen slider presets for soldier body types. The result is that every character affected gets a unique body that is properly proportioned for maximum realism.īody type baselines are chosen from a pool of realistic body options based on character archetype. Slider values were then adjusted based on a gaussian distribution with tweaks to the math to normalize mesh shapes.

Thousands of bodies were generated beforehand to obtain good statistical data for body types. Over 180 body (mesh) sliders were adjusted to develop each body and give each body their own unique shape.
