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Skill (Melee Expert): Extra movement speed active only while holding melee weapons.With this skill it takes 50% less time to recharge the healers which effectively increases recharge speed by 100% (twice as fast). Skill (Medic Training): Skill modifies recharge rate and heal amount of the Medical Syringe and all Field Medic's weapons.Skill does not increase radius of either of Survivalist's grenades. Skills adds 40% resistance to explosive damage types, this bonus is additive to passive resistance making level 25 Survivalist take only 35% damage from explosive damage types. Skill (Make Things go Boom): This skill increases radius of ballistic-explosive projectiles ( HX25, M79, HRG Tommy Boom, HRG Kaboomstick, Seal Squeal, M203 / incendiary M203, RPG-7, Seeker Six, Husk Cannon, Blunderbuss, M32), C4, Pulverizer, Gravity Imploder, Thermite Bore, Hemoclobber, HRG Vampire, Mine Reconstructor and Compound Bow's cryo arrow.Skill (Lockdown): During the ZED Time stun power of the weapon become 10000, even if it does not have any stun power on it normally.Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage and has improved durability - it decreases all incoming damage towards it by 35% (x0.65 damage multiplier).ZED Time reload (passive): For the duration of ZED Time with each level it takes 3% less time to play the weapon reload animation, up to 75% less time (i.e.Passive (Weapon switch): Bonus decreases time that it takes to equip and putdown the weapon by 35% making weapon swaps approximately x1.54 times faster.Just like with the other perks, damage bonuses are additive, meaning that there will be 15% more damage from the passive (of default damage value) plus 25% more damage of default weapon value if this weapon is a melee. Melee Expert skill further increases damage of all melee weapons. Damage modification (passive + skills): Passive damage bonus affecting damage of all weapons.Weapon Harness (player utilizes Molotov Grenades) Weapon Harness (extra carrying capacity, blocks) Spontaneous Zed-plosion (melee hit power) Spontaneous Zed-plosion (explosion radius) Spontaneous Zed-plosion (explosion falloff exponent) Spontaneous Zed-plosion (explosion damage) Melee Expert (speed multiplier, with melee weapons) Melee Expert (melee duration, diminution) Melee Expert (extra damage, for melee weapons) Medic Training (diminution of healer recharge time) Make Things go Boom (explosive resistance, adds) Make Things go Boom (explosion radius multiplier) Madman (resistance to slow-mo, on firing) Heavy Weapons Training (faster reloading) During Zed time, all your weapons shoot 3x faster.ĭuring Zed time, all your weapons can stun any Zed.Īctual Stats Ammo Vest (extra maximum spare ammo)Īmmo Vest (player utilizes Healing Grenades)
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